tag:blogger.com,1999:blog-17898384.post8397601636909911191..comments2024-03-25T21:41:06.801-07:00Comments on Mobile Opportunity: VR Cinema: Keep TryingMichael Macehttp://www.blogger.com/profile/17966107280587843091noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-17898384.post-59983935443937258222018-03-12T06:58:43.608-07:002018-03-12T06:58:43.608-07:00LiquidCinemaVR.com addresses many of the narrative...LiquidCinemaVR.com addresses many of the narrative issues you’ve mentioned.Anonymoushttps://www.blogger.com/profile/06345707695977421917noreply@blogger.comtag:blogger.com,1999:blog-17898384.post-30303840438803081542018-03-07T09:24:46.753-08:002018-03-07T09:24:46.753-08:00Thanks, Matt. I agree very strongly about tourism ...Thanks, Matt. I agree very strongly about tourism and VR. And I'm glad to hear you had a similar experience at MWC. So it's not just me.<br /><br />Comics are a really interesting analogy. I need to think about that some more.<br /><br />For moving around, I think some sort of handheld puck will be adequate. I didn't love the one that came with Rift, but it was serviceable. What I don't need is an infinite treadmill so I can move using my feet. To me that's more about simulation than immersion.<br /><br />Regarding storytelling in VR, I'm starting to suspect that we'll need to revisit what we mean by "story." If a sense of presence is what's truly special about VR, then it's better suited to saying "here's what it's like to be here" rather than "let me tell you a linear story."<br /><br />Maybe photography is the right way to think about it. You can tell a story through photos, but it's more a set of feelings than a straight narrative. Poetry rather than prose...Michael Macehttps://www.blogger.com/profile/17966107280587843091noreply@blogger.comtag:blogger.com,1999:blog-17898384.post-47667964189459997392018-03-07T02:07:51.419-08:002018-03-07T02:07:51.419-08:00I had much the same feeling with some Samsung VR e...I had much the same feeling with some Samsung VR experiences at MWC!<br /><br />I think the technology will get there, at least for standing somewhere artificial and looking around... still not sure how walking around and exploring is going to work, though. So if you want to see somewhere you're never likely to travel to, like the deep ocean, the surface of the Moon or a Mars colony, or Petra in it's heyday, then it'll be fantastic soon.<br /><br />You hit the nail on the head, though: it's the narrative and the conventions of storytelling that need work. So much work. All of our media create immersive worlds, engaging characters and compelling stories. Irrespective of how close to "reality" they are. Letters on a page turn out to be pretty good at it, as are comic books, concept albums, computer games, TV shows and cinema. The mind is wonderful at turning content at any level of abstraction into an experience. In some ways, the more "realistic" the content is, the harder is is to create really compelling storytelling, it seems: Blade Runner 2049 was the first film I've seen that I think was better in iMax than in a regular cinema.<br /><br />And all of these media have storytelling devices and conventions that their makers use to sell the story and exploit and play with to powerful effect. Scott McLoud's "Understanding Comics" is a great read in that respect.<br /><br />What VR needs are some pioneers who can work out how storytelling works in VR. Whether they'll come from the movies or gaming industry, or somewhere else entirely, who knows? Hopefully, when they arrive it won't take too long: pretty much every trick in movie storytelling is used in "Wings," from 1927.<br /><br />best,<br />M.<br />Anonymousnoreply@blogger.com